
Build
A grid that understands mass, fuel paths, staging, aerodynamics, docking, hinges, rovers, and fairings.
A 2D orbital mechanics sandbox
Design rockets part by part, lift from a full-scale Earth, and navigate exact orbits through the real solar system.
Independent. In active development. Your saves and creations stay local unless you publish them.

One simulation, end to end
Rocket Foundry keeps authoritative physics in double precision, then renders the result through Godot. Coasting craft follow exact conics; powered flight, atmosphere, contact, and thermal systems step numerically.

A grid that understands mass, fuel paths, staging, aerodynamics, docking, hinges, rovers, and fairings.

Point-mass simulation where it matters, analytic Kepler rails when it should. No orbital drift disguised as gameplay.

Earth to Arrokoth at real scale, with atmospheres, terrain, surfaces, structures, EVA, and persistent vessels.
Made for experimentation
Build stations, aircraft, cranes, rovers, launch escape systems, programmable missions, or a glorious engineering mistake. The same rules apply to all of it.
Parts, bodies, structures, and visual systems are data-driven. The in-game mod tools let you reshape the foundry without rebuilding the engine.



The beta is live
Download current Windows and Android builds, see development notes, and help decide what gets built next.
Join the foundry