Field notes / From inside the game
Proof of
flight.
A few things you can get up to in the foundry. Captured in the current game, including its built-in editors. Open any image for the full view.

The atmosphere has opinions
A large craft, a fast descent, and a lot of exposed surface.

A workbench with orbital ambitions
Part by part, from the first tank to the final separation.

Some assembly required
Build outward. Give every new module a place in the system.

Find your next encounter
Plan a transfer, read the next burn, and watch the trajectory.

A different kind of giant leap
Leave the capsule. Plant a flag. Explore at boot level.

Feel the shape of the heat
Exposed shape, incoming flow, and heating work together.

Make the connection
Reel in, pay out, or hold. Both ends have to obey the pull.

Make somewhere worth visiting
A custom home world, viewed through the same renderer used in flight.

Give your parts a second act
Set the moving pieces, shape the collision, and author the deployment.

Conditions become instructions
An example in the block editor: flight inputs, conditions, and actions.

There is a way through
A shaft meets a roofed tunnel. Terrain can be more than a surface height.

Your rocket parts can float
The submerged hull, its orientation, and its load all matter.

One of 83 reasons to go
Choose the scale of your world. Keep the curiosity full size.

Start something
The moment the workbench turns into a flight experiment.
Your next idea deserves a launchpad
Let's see if it flies.
Get the beta, trade blueprints, and help shape what we build next.
Enter the foundry